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Read and write local files with Flash Player 10

Tuesday, 15 July 2008

This text is slightly out of date for the release version of Flash Player 10. The data for local files isn’t available in the OPEN event, and you’ll need to wait for the subsequent COMPLETE event to fire before you can read the data.

I have updated the FlexPad example application and it’s source code, and I’ll update the article here shortly.

One of the features that I’m most looking forward to in Flash Player 10 (codenamed Astro) is local file access. Once the pipe dream of web application developers the world over, the next version of the Flash Player will allow you to read from and write to local files using a simple ActionScript interface.

This is all implemented with a few simple additions to the FileReference class. Reading the content of a file is accomplished with the FileReference.open() method, which can be called once the user has selected a file using the browse dialog. Like most things in the Flash world file loading happens asynchronously, so you’ll have to listen out for the Event.OPEN event. Once the file has loaded, the file content is available as a ByteArray object through the FileReference.data property to do with as you please.

package com.dynamicflash.examples {

public class LocalFileAccessExample {

public function LocalFileAccessExample():void {
  var fileRef = new FileReference();
  fileRef.addEventListener( Event.SELECT, onFileSelect );
  fileRef.addEventListener( Event.OPEN, onFileOpen );
  fileRef.browse();
}

private function onFileSelect( event:Event ):void {
  var fileRef:FileReference = event.target as FileReference;
  fileRef.open();
}

private function onFileOpen( event:Event ):void {
  var fileRef:FileReference = event.target as FileReference;
  var data:ByteArray = fileRef.data as ByteArray;
}

} }

Saving data to a local file is as simple as calling the new FileReference.save() method and passing the data you want written to the file and the filename as parameters. As data you can pass either a String or a ByteArray object.

fileRef:FileReference = new FileReference();
fileRef.save( 'Here is some text', 'some.txt');

In order to make sure that nefarious Internet denizens can’t mess with a user’s files without a their knowledge, the Flash Player pops up a native operating system save dialog every time you try to write data to a file.

Astro's file save dialog

Consequently the filename you pass to FileReference.save() is little more than a suggestion to the user, and the default directory for the saved file seems to be the last save directory, rather than the directory the file was loaded from. I think this is a decent trade-off between functionality and security, even if it means that saving data to local files requires a little more effort on the user’s part than with traditional desktop applications.

Note: There is currently a bug in the latest beta of Flash Player 10 where any attempt to overwrite an existing file will result in that file being truncated to zero bytes, rather than being filled with the data you specified. This is a known issue, and you can track the bug over at Adobe’s issue tracker.

To illustrate this new feature, I’ve knocked up a simple application (including source code) that I’m somewhat unimaginatively calling FlexPad for you to play around with.

If you want to build your own projects that make use any of the new features in Flash Player 10, you’ll need to grab a recent stable copy of the Flex SDK. See Targeting Flash Player 10 Beta with Flex SDK 3.0.x for more information.

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Categories
ActionScript, Flash, Flex 3
Tags
actionscript3, astro, Flash, flex, tutorial
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The problem with SproutCore

Monday, 14 July 2008

I’ve been meaning to sit down and this article on SproutCore ever since it shot to fame as the underlying client-side framework used to build Apple’s recently released MobileMe web application. You see, SproutCore seems to have had a falling out with web standards and web development best practices, something that wasn’t getting picked up in all the mainstream coverage it was receiving.

For the uninitiated, SproutCore is a JavaScript framework developed by SproutIt. It was initially developed to enable them to build their Mailroom application, which according to their website is a hosted help desk service for consumer-oriented businesses . So far, so good. The description given on the SproutCore website makes it sound like the framework is similar to other JavaScript libraries like YUI and JQuery, only a little more focussed on the application as a whole:

SproutCore is a framework for building applications in JavaScript with remarkably little amounts of code. It can help you build full “thick” client applications in the web browser that can create and modify data, often completely independent of your web server, communicating with your server via Ajax only when they need to save or load data.

What the above paragraph only hints at, though, is that SproutCore doesn’t just ignore progressive enhancement — it hacks it into tiny little pieces, urinates all over them and then mails them back to you one by one:

After lots of testing, we have found that the most efficient way to server a SproutCore application is as a … static web page! Once a SproutCore application is loaded into your web browser, it communicates with your backend server using Ajax.

Can you guess what an application looks like with JavaScript disabled? If you said “a blank page”, you can give yourself half a gold star. The unfortunate truth is that what you get is even worse than a blank page – you get a page devoid of any content but with UI controls that do absolutely bugger all. Don’t just take my word for it; check out the check out the SproutCore Photos example and then turn JavaScript off and hit refresh.

I thought we’d moved past this whole progressive enhancement issue back when Jeremy Keith was banging on about it to anyone who stood still for long enough. Alas, it seems there are still some poor unfortunately souls who have yet to benefit from Jeremy’s wisdom.

The total disregard for progressive enhancement is not the only thing wrong with SproutCore. Almost every UI widget and container in the framework is represented by nested <div> elements, differentiated only by their combination of class names. Where semantic elements are used they are used incorrectly (i.e. using <label> for headings). There is no sign of tab-enabling them or WAI-ARIA support, and all of this means that SproutCore applications are likely to be totally inaccessible out of the box.

OK, so SproutCore is bad, but what does all this have to do with Flash? That’s a fair question, given that the main focus of this blog has been Flash / Flex / AIR for the past 3 years. The answer is that the About SproutCore page takes a fundamentally misinformed swipe at Flash, and I’m calling them on it:

Why should I use SproutCore instead of a plugin like Flash or Silverlight?

Nobody likes using software running in a sandbox and no one likes to download plugins before they can use your software. If you want to create an application on the web that is fast, fluid, and native, and usable by everyone, use the only technologies that come built right into every browser: HTML and JavaScript. SproutCore makes it easy to do just that.

It seems that the SproutCore developers may have forgotten that JavaScript also runs in a sandbox, and it’s a great deal more restrictive than the Flash Player. Just try making a cross domain request using JavaScript, or setting up a permanent connection to a socket server, or (as is available in Flash Player 10) run-time access to local files.

They also seem to have missed the fact that the percentage of users unable to see Flash content is significantly lower than those fumbling around the Internet without JavaScript disabled. According to Adobe’s statistics content published for Flash Player 9 is viewable by an average of 97.4% of web users across all markets. That compares very favourably with the 95% of users who have JavaScript enabled according to w3schools.

Oh, and there’s nothing special about SproutCore’s fast, fluid and native controls – they are no more or less fast, fluid or native than Flash or Flex components. You can make either one look like native operating system controls but that doesn’t mean you should, and speed of execution and layout is down the to the implementation. On the speed front, it’s interesting to note that Mozilla are busy integrating Tamarin (the ActionScript virtual machine built into the Flash Player) into Firefox in order to support ECMAScript Edition 4 and speed up JavaScript execution.

The worst thing about all this for me is that this is the framework that Apple have chosen as the foundation of their MobileMe web application. There are lots and lots of bad frameworks on the Internet, but to see one used in such a prominent application by a company normally very meticulous about application design and user experience is disappointing.

I hope that the SproutCore developers read this article and take on board at least some of the points above. There’s nothing in the framework that cannot be fixed, though fixing the whole progressive enhancement issue is going to require a shifting of the framework’s focus away from 100% client-side application logic.

Comments
16 Comments »
Categories
Accessibility, Flash, Flex 2, Flex 3, JavaScript, Open Source, rant
Tags
Accessibility, apple, Flash, flex, framework, JavaScript, ria
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I am Singularity

Friday, 08 February 2008

Singularity?

Aral has finally taken the wraps off of his super-secret Singularity project:

Singularity is the first large-scale online web conference in the world. Singularity is over 100 of the world’s top web visionaries, developers, designers, thought leaders, and celebrities. Singularity is three days of talks over multiple tracks. In 2008, Singularity will define Web ‘08.

I’m proud to say that I’ve signed up as a speaker for the event. My session, however, is an absolute secret that I will not divulge to anyone before the time is right. Okay, okay… I’m not 100% sure what my session is going to be just yet, but I’ve got until mid-october to sort something out. My experience working at Yahoo! – trying to bring together the best from the Flash/Flex work with the best from the HTML/CSS/JS standards world – is sure to give me a unique view on something, right?

If there’s something specific you want to hear about, let me know via the comments.

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Categories
ActionScript, Flash, Flex 2, Flex 3, Open Source
Tags
ActionScript, conference, Flash, flex, singularity08
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Yahoo! Astra component library 1.1 released

Wednesday, 06 February 2008

Yahoo! Astra library My colleagues in the Yahoo! Flash Platform team recently released version 1.1 of the Yahoo! Astra library. The library includes a whole bunch of brand-spanking new Flex and Flash components, as well as updates and bug fixes for the existing Flash components

All of this stuff is available now under a BSD-style license. Check out the official announcement or get straight to the goodies at the Astra Component Library section of the Yahoo! Developer Network.

PS. Yes I know I’m a little (okay, almost 2 weeks) behind the times with this information. However, since I know that a number of people come here to get their fix of Flash/Yahoo! news I thought I ought to mention something about the release, however belated.

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ActionScript, Flash, Flex 2, Flex 3, Open Source, Yahoo!
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foundationas3.com has launched

Tuesday, 15 January 2008

foundationas3.comJust a little note to say that I’ve just launched the Foundation ActionScript 3.0 book companion site at foundationas3.com.

There’s precious little there at the moment except some illustration errata for Chapter 14: Flex by Example, but I hope to build this into a site full of great resources for readers and prospective readers of the book.

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ActionScript, Books, Flash, Flex 2, Flex 3
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About Dynamic Flash

Steve Webster is a Senior Web Developer for Yahoo! in London, UK.

He is more than a little concerned that he defines himself in terms of his career, and that he talks about himself in the third person.

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