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iPhone / iPod Touch Development Resources

Monday, 26 January 2009

Long time subscribers may have noticed that it’s been a little quiet around here of late. That’s because I’ve been spending less time tinkering with Flash / Flex / AIR and more time getting serious about iPhone / iPod Touch application development. I’ve got one completed application pending approval from Apple, and another two in the works, all of which will be published under my new tapjunkie brand and documented on the site once they’re available.

The iPhone SDK has only been generally available for 6 months or so, and the community is still finding its feet. Consequently it can be hard to hunt out the really good resources. Since I’ve been looking for an excuse to write another blog post, I figured I’d post links to a bunch of resources that I’ve found helpful in getting started with iPhone development.

The single best resource I’ve found thus far is iphonedevsdk.com, which is a collection of forums for iPhone application and game developers. There are lots of these kinds of forums knocking around, but this one has an active community and is one of the few I’ve had consistently useful advise from.

Book wise I have a copy of Beginning iPhone Development by Dave Mark and Jeff LaMarche, which is excellent, and I’m planning to pick up Erica Sudan’s The iPhone Developer’s Cookbook sometime this month as a good follow-up book. You might also want to grab a copy of Learn Objective–C on the Mac by Mark Dalrymple and Scott Knaster to help you get familiar with the Objective-C programming language.

Finally, I’m subscribed to the following blogs:

  • iPhone Development (Jeff LaMarche)
  • iPhone SDK Articles
  • Cocoa with Love (Matt Gallagher)
  • iPhone Developer Tips
  • iCodeBlog
  • atebits blog (Tweetie developer)
  • Diary of a Graphics programmer
  • Hand Circus (Rolando developer)

As an added bonus, our very own Keith Peters has published a series of iPhone development articles covering (as you might expect) physics-based animation. These are particularly useful if you’re looking to translate your ActionScript skills into Objective-C as Keith does a good job of explaining the latter in terms of the former:

  • Gravity Tutorial for iPhone – Part 1
  • Gravity Tutorial for iPhone – Part 2
  • Gravity Tutorial for iPhone – Part 3
  • Gravity Tutorial for iPhone – Part 4
  • Gravity Tutorial for iPhone – Part 5

That’s it for now. If you’ve got any more resources that aren’t on this list, let me know via the comments and I’ll add them here.

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cocoa-touch, iphone, ipod touch, objective-c
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About Dynamic Flash

Steve Webster is a Senior Web Developer for Yahoo! in London, UK.

He is more than a little concerned that he defines himself in terms of his career, and that he talks about himself in the third person.

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